Guides

A controller as an editing shuttle

Editing is a two-handed job: one hand shuttles and marks, the other holds the mouse. A game controller in the off hand is a shuttle with more buttons than any jog wheel. Play and pause under one thumb, frame steps on the D-pad, in and out on the bumpers, cut and undo on the face buttons, and a chord layer for tools. This guide builds it for Final Cut Pro and shows the changes for Premiere and Resolve.

The layout

ControlFinal CutNotes
Right triggerL (play forward)As an axis with turbo: press again for faster.
Left triggerJ (play backward)
A / CrossK (stop) and Space on a hold
D-pad left / rightLeft / right arrow (one frame)Hold for Shift arrow (ten frames).
D-pad up / downUp / down arrow (previous / next edit)
LB / L1I (mark in)
RB / R1O (mark out)
B / CircleCommand B (blade)
X / SquareCommand Z (undo)Hold for Command Shift Z.
Y / TriangleM (marker)Hold for Option M (marker and modify).
Right stick left / rightMouse wheel horizontal (scrub the timeline)Variable sensitivity on.
Right stick up / downCommand plus / minus (zoom timeline)Turbo at 4 per second.
Left stickPointerFor when the mouse hand is busy.
Start / OptionsShift Z (fit timeline)
Back / ShareCommand S (save)
L3 held plus face buttonsA, T, B, P (select, trim, blade, position tools)A chord layer.

Premiere and Resolve

J, K, L, I, O, and the arrows are the same in Premiere Pro and DaVinci Resolve. The differences are the cut (Command K in Premiere, Command B in Resolve), the marker (M in both), zoom (plus and minus in Premiere, Command plus and minus in Resolve), and the tools (V, C, B, N in Premiere; A, T, B, D in Resolve). Duplicate the preset, change those rows, and add the app to its auto-switch list so each editor gets its own.

Shuttle feel

Real shuttles speed up as you turn. The right stick's horizontal scroll with Variable Sensitivity on does that for scrubbing: a little push nudges, a hard push flies. For J and L playback speed, Final Cut steps up each time the key is pressed, so a turbo row at 2 per second on the trigger ramps through speeds while held and stops when released, with K on A to stop dead.

Marking with haptics

Switch on Vibrate on the mark in and mark out rows, at a low intensity on in and a higher one on out. The controller confirms the mark under the hand without looking at the timeline, which is the whole reason to have a physical shuttle.

Colour and audio pages

In Resolve, the same controller can run the colour page: primaries on the sticks through MIDI CC out into a MIDI-to-Resolve bridge, or more simply, the keyboard shortcuts for the wheels' reset and the grade navigation. Keep it as a second preset with its own auto-switch on the same app; switch with the preset's shortcut key when the page changes.

Download

Open a downloaded preset with InputConfig, or drag it onto the app icon. It lands in the sidebar, ready to activate or edit. Any launch target inside a preset file is cleared on import; add one yourself in the editor if you want it.

Questions

Can I use it with a mouse at the same time?

That is the point. The controller is the off hand; the mouse does the fine work.

Does it work in iMovie and CapCut?

Any app with keyboard shortcuts. iMovie shares most of Final Cut's; CapCut's differ and are one duplicate-and-edit away.

Related

Download on the Mac App Store