Game preset
Roblox: controller layout for Mac
Roblox does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Move, jump, and look - default third-person controls.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Roblox and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open Roblox.app for you when it activates.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left |
| Left stick right | D | Move right |
| Left stick up | W | Move forward |
| Left stick down | S | Move back |
| Right stick right | Mouse motion right (speed 20) | Look right |
| Right stick left | Mouse motion left (speed 20) | Look left |
| Right stick down | Mouse motion down (speed 14) | Look down |
| Right stick up | Mouse motion up (speed 14) | Look up |
| Right trigger | Left click | Primary action / click |
| Left trigger | Right click | Secondary action |
| A / Cross | Space | Jump |
| B / Circle | Shift (Left) | Sprint / shift-lock |
| Y / Triangle | Escape | Menu |
| D-pad up | 1 | Tool slot 1 |
| D-pad right | 2 | Tool slot 2 |
| D-pad down | 3 | Tool slot 3 |
| D-pad left | 4 | Tool slot 4 |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Most Roblox games use WASD + mouse, so this fits the majority of experiences.
- Raise in-game camera sensitivity if the right stick feels slow.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.