Game preset

Ghostrunner: controller layout for Mac

Ghostrunner does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Controller mapping for Ghostrunner (PC) - first-person parkour and one-hit combat.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Ghostrunner and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/1139900 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W) - wall-run is automatic
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 20)Look right
Right stick leftMouse motion left (speed 20)Look left
Right stick downMouse motion down (speed 20)Look down
Right stick upMouse motion up (speed 20)Look up
Right triggerLeft clickAttack / slash (LMB)
Left triggerRight clickGap Jammer / deflect (RMB)
A / CrossSpaceJump (Space)
RB / R1Shift (Left)Dash (Shift)
R3 (right stick click)Ctrl (Left)Slide / crouch (Ctrl)
LB / L1RRestart checkpoint (R)
B / CircleQActivate skill (Q)
D-pad up1Skill slot 1
D-pad right2Skill slot 2
D-pad down3Skill slot 3
D-pad left4Skill slot 4
X / SquareEInteract (E)
Start / OptionsEscapePause menu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Tap Dash (RB) in mid-air to trigger Sensory Boost and slow time for the perfect deflect.
  • Wall-running is automatic - just hold forward into a wall and steer with the stick.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store