Game preset
Ghostrunner: controller layout for Mac
Ghostrunner does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Controller mapping for Ghostrunner (PC) - first-person parkour and one-hit combat.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Ghostrunner and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/1139900 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move forward (W) - wall-run is automatic |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 20) | Look right |
| Right stick left | Mouse motion left (speed 20) | Look left |
| Right stick down | Mouse motion down (speed 20) | Look down |
| Right stick up | Mouse motion up (speed 20) | Look up |
| Right trigger | Left click | Attack / slash (LMB) |
| Left trigger | Right click | Gap Jammer / deflect (RMB) |
| A / Cross | Space | Jump (Space) |
| RB / R1 | Shift (Left) | Dash (Shift) |
| R3 (right stick click) | Ctrl (Left) | Slide / crouch (Ctrl) |
| LB / L1 | R | Restart checkpoint (R) |
| B / Circle | Q | Activate skill (Q) |
| D-pad up | 1 | Skill slot 1 |
| D-pad right | 2 | Skill slot 2 |
| D-pad down | 3 | Skill slot 3 |
| D-pad left | 4 | Skill slot 4 |
| X / Square | E | Interact (E) |
| Start / Options | Escape | Pause menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Tap Dash (RB) in mid-air to trigger Sensory Boost and slow time for the perfect deflect.
- Wall-running is automatic - just hold forward into a wall and steer with the stick.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.