Game preset

Elden Ring: controller layout for Mac

Elden Ring does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Action RPG - attack, dodge, and explore.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Elden Ring and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/1245620 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left
Left stick rightDMove right
Left stick upWMove forward
Left stick downSMove back
Right stick rightMouse motion right (speed 18)Camera right
Right stick leftMouse motion left (speed 18)Camera left
Right stick downMouse motion down (speed 14)Camera down
Right stick upMouse motion up (speed 14)Camera up
Right triggerLeft clickRight-hand attack
Left triggerRight clickGuard / block
A / CrossSpaceRoll / dodge / sprint
B / CircleEInteract / confirm (E)
X / SquareRUse item (R)
Y / TriangleFEvent / jump action (F)
RB / R1QSkill / weapon art (Q)
L3 (left stick click)VCrouch (V)
R3 (right stick click)OReset camera / lock-on (O)
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Elden Ring's keyboard binds differ from this layout's assumptions - open Controls in-game and match, or rebind here with Scan.
  • Lock-on is on right-stick click; change it to whatever you set in-game.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store