Game preset
Elden Ring Nightreign: controller layout for Mac
Elden Ring Nightreign does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Co-op soulslike: fight, dodge, survive the night.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Elden Ring Nightreign and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left |
| Left stick right | D | Move right |
| Left stick up | W | Move forward |
| Left stick down | S | Move back |
| Right stick right | Mouse motion right (speed 18) | Camera right |
| Right stick left | Mouse motion left (speed 18) | Camera left |
| Right stick down | Mouse motion down (speed 14) | Camera down |
| Right stick up | Mouse motion up (speed 14) | Camera up |
| Right trigger | Left click | Right-hand attack |
| Left trigger | Right click | Guard / block |
| A / Cross | Space | Roll / dodge / sprint |
| B / Circle | E | Interact / confirm (E) |
| X / Square | R | Use item (R) |
| Y / Triangle | F | Event / jump action (F) |
| RB / R1 | Q | Skill / weapon art (Q) |
| L3 (left stick click) | V | Crouch (V) |
| R3 (right stick click) | O | Reset camera / lock-on (O) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Right trigger attacks, left trigger guards.
- Dodge and items sit on the face buttons, same layout as Elden Ring.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.