Game preset
Armored Core VI: Fires of Rubicon: controller layout for Mac
Armored Core VI: Fires of Rubicon does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Mech combat with four-weapon loadout and boost.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Armored Core VI: Fires of Rubicon and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/1888160 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move backward (S) |
| Left stick left | A | Strafe left (A) |
| Left stick right | D | Strafe right (D) |
| Right stick right | Mouse motion right (speed 18) | Aim camera right |
| Right stick left | Mouse motion left (speed 18) | Aim camera left |
| Right stick down | Mouse motion down (speed 18) | Aim camera down |
| Right stick up | Mouse motion up (speed 18) | Aim camera up |
| RB / R1 | Right click | Right-arm weapon / fire (Right click) |
| LB / L1 | Left click | Left-arm weapon / fire (Left click) |
| Right trigger | E | Right shoulder/back weapon (E) |
| Left trigger | Q | Left shoulder/back weapon (Q) |
| A / Cross | Space | Jump / ascend (Space) |
| B / Circle | Shift (Left) | Quick boost (Shift) |
| L3 (left stick click) | Tab | Boost toggle (Tab) |
| Y / Triangle | Ctrl (Left) | Assault boost (Ctrl) |
| R3 (right stick click) | Middle click | Target assist / lock-on (Middle click) |
| X / Square | R | Reload weapon (R) |
| D-pad up | V | Scan / recon (V) |
| D-pad down | C | Use repair kit (C) |
| D-pad left | Ctrl (Left), R | Core expansion / Assault Armor (Ctrl+R) |
| D-pad right | P | Purge weapons (P) |
| Start / Options | Escape | Pause / menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Quick boost (B / Circle) is your main evasion; tap it to dodge incoming fire.
- Hold assault boost (Y / Triangle) to close distance, then unload all four weapons.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.