Workflow preset

Desktop Navigation: layout for Mac

Desktop Navigation can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Cursor, scroll, clicks, and macOS shortcuts.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Desktop Navigation and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Cursor left
Left stick rightMouse motion right (speed 16)Cursor right
Left stick upMouse motion up (speed 16)Cursor up
Left stick downMouse motion down (speed 16)Cursor down
Right stick rightScroll rightScroll right
Right stick leftScroll leftScroll left
Right stick downScroll downScroll down
Right stick upScroll upScroll up
Right triggerLeft clickLeft click
Left triggerRight clickRight click
A / CrossCommand (Left), ASelect all
Back / Share / SelectCommand (Left), SpaceSpotlight
Start / OptionsReturnReturn

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick moves the pointer; right stick scrolls.
  • Triggers are left and right click.

Also built in, and downloadable

A preset with this name ships inside the app as well, with its own page and a file you can download: Desktop Navigation built-in preset. The two may differ in detail; the built-in one is the reference.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store