App preset
HandBrake: controller layout for Mac
HandBrake can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Source, queue and encode controls on the controller.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for HandBrake and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Right stick right | Mouse motion right (speed 16) | Move pointer right |
| Right stick left | Mouse motion left (speed 16) | Move pointer left |
| Right stick down | Mouse motion down (speed 16) | Move pointer down |
| Right stick up | Mouse motion up (speed 16) | Move pointer up |
| Left stick right | Mouse motion right (speed 12) | Fine pointer right |
| Left stick left | Mouse motion left (speed 12) | Fine pointer left |
| Left stick down | Scroll down | Scroll down |
| Left stick up | Scroll up | Scroll up |
| A / Cross | Left click | Left click |
| B / Circle | Right click | Right click |
| X / Square | Ctrl (Left), E | Start Encode (Ctrl+E) |
| Y / Triangle | Ctrl (Left), K | Stop Encode (Ctrl+K) |
| RB / R1 | Alt / Option (Left), A | Add to Queue (Alt+A) |
| LB / L1 | Alt / Option (Left), O | Open Source (Alt+O) |
| D-pad up | Ctrl (Left), Q | Open Queue window (Ctrl+Q) |
| D-pad down | Alt / Option (Left), P | Pause Encode (Alt+P) |
| D-pad left | Ctrl (Left), L | Open Activity Log (Ctrl+L) |
| D-pad right | Ctrl (Left), Shift (Left), A | Add Selection to Queue (Ctrl+Shift+A) |
| Start / Options | Return | Confirm / Enter |
| Back / Share / Select | Tab | Move between fields (Tab) |
| Right trigger | Left click | Right trigger left-click |
| Left trigger | Escape | Cancel / Escape |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- X starts the encode, Y stops it, and the right bumper adds the job to the queue.
- Use the left bumper to open a source, D-pad up for the queue window.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.