Workflow preset
Finder / Files: layout for Mac
Finder / Files can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Navigate folders, open, copy, paste, trash.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Finder / Files and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Cursor left |
| Left stick right | Mouse motion right (speed 16) | Cursor right |
| Left stick up | Mouse motion up (speed 16) | Cursor up |
| Left stick down | Mouse motion down (speed 16) | Cursor down |
| Right trigger | Left click | Click |
| Left trigger | Right click | Right click |
| D-pad up | Up | Select up |
| D-pad down | Down | Select down |
| D-pad left | Left | Select left |
| D-pad right | Right | Select right |
| A / Cross | Command (Left), Down | Open (Cmd+Down) |
| B / Circle | Command (Left), Up | Up a folder (Cmd+Up) |
| X / Square | Command (Left), C | Copy |
| Y / Triangle | Command (Left), V | Paste |
| LB / L1 | Command (Left), Backspace | Move to Trash |
| RB / R1 | Return | Rename / open (Return) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- D-pad moves the selection; A opens, B goes up a folder.
- Bumper sends the selected item to the Trash.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.