Workflow preset
Spotlight Search: layout for Mac
Spotlight Search can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Open, browse, and launch results.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Spotlight Search and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Pointer left |
| Left stick right | Mouse motion right (speed 16) | Pointer right |
| Left stick up | Mouse motion up (speed 16) | Pointer up |
| Left stick down | Mouse motion down (speed 16) | Pointer down |
| Right trigger | Left click | Click |
| A / Cross | Command (Left), Space | Open Spotlight (Cmd+Space) |
| B / Circle | Return | Open result (Return) |
| X / Square | Escape | Close (Esc) |
| Y / Triangle | Command (Left), Return | Reveal in Finder (Cmd+Return) |
| LB / L1 | Left | Move left in text |
| RB / R1 | Right | Move right in text |
| Start / Options | Escape | Escape |
| D-pad up | Up | Previous result |
| D-pad down | Down | Next result |
| D-pad left | Left | Left |
| D-pad right | Right | Right |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- A opens Spotlight; the d-pad moves through results and B confirms.
- Y reveals the selected item in Finder.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.