Workflow preset
App Switcher: layout for Mac
App Switcher can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Cycle apps, windows, hide, and quit.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for App Switcher and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Pointer left |
| Left stick right | Mouse motion right (speed 16) | Pointer right |
| Left stick up | Mouse motion up (speed 16) | Pointer up |
| Left stick down | Mouse motion down (speed 16) | Pointer down |
| Right trigger | Left click | Click |
| Left trigger | Right click | Right click |
| RB / R1 | Command (Left), Tab | Next app (Cmd+Tab) |
| LB / L1 | Command (Left), Shift (Left), Tab | Previous app (Cmd+Shift+Tab) |
| A / Cross | Return | Select (Return) |
| B / Circle | Command (Left), Q | Quit app (Cmd+Q) |
| X / Square | Command (Left), H | Hide app (Cmd+H) |
| Y / Triangle | Command (Left), ` | Next window, same app (Cmd+`) |
| Start / Options | Escape | Escape |
| D-pad left | Left | Left |
| D-pad right | Right | Right |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- RB and LB cycle apps with Cmd+Tab; B quits and X hides the front app.
- Y switches between windows of the same app.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.