Game preset
Zenless Zone Zero: controller layout for Mac
Zenless Zone Zero does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Fast action brawler with a follow camera.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Zenless Zone Zero and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Left stick left moves with A |
| Left stick right | D | Left stick right moves with D |
| Left stick up | W | Left stick up moves forward with W |
| Left stick down | S | Left stick down moves back with S |
| Right stick left | Mouse motion left (speed 18) | Right stick X pans the follow camera left |
| Right stick right | Mouse motion right (speed 18) | Right stick X pans the follow camera right |
| Right stick up | Mouse motion up (speed 18) | Right stick Y pans the follow camera up |
| Right stick down | Mouse motion down (speed 18) | Right stick Y pans the follow camera down |
| X / Square | Left click | X is the basic attack, left click |
| A / Cross | Space | A swaps to the next agent, mapped to Space |
| B / Circle | Shift (Left) | B dodges, mapped to Left Shift |
| Y / Triangle | E | Y is the Special Attack, mapped to E |
| RB / R1 | Q | RB fires the Ultimate and EX Special, mapped to Q |
| Right trigger | E | Right trigger doubles the Special and EX Special on E |
| Left trigger | Q | Left trigger doubles the Ultimate and chain on Q |
| LB / L1 | C | LB swaps to the previous agent, mapped to C |
| L3 (left stick click) | T | L3 toggles the speed-up, mapped to T |
| R3 (right stick click) | Middle click | R3 locks on, mapped to the middle mouse button |
| Start / Options | Escape | Start opens the menu via Escape |
| Back / Share / Select | M | Back opens travel and the map, mapped to M |
| Home / PS / Guide | B | Guide opens storage, mapped to B |
| D-pad up | F | D-pad up interacts and picks up, mapped to F |
| D-pad down | R | D-pad down checks the item, mapped to R |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Tap B to dodge just before an attack lands to trigger a Perfect Dodge, then press the Special on E to counter.
- Agent swap is split across A for next and LB for previous, matching the Space and C keyboard defaults for fast chain assists.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.