Game preset
Wuthering Waves: controller layout for Mac
Wuthering Waves does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Open-world action with mouse-look combat.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Wuthering Waves and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Left stick left moves with A |
| Left stick right | D | Left stick right moves with D |
| Left stick up | W | Left stick up moves forward with W |
| Left stick down | S | Left stick down moves back with S |
| Right stick left | Mouse motion left (speed 18) | Right stick X turns the camera left |
| Right stick right | Mouse motion right (speed 18) | Right stick X turns the camera right |
| Right stick up | Mouse motion up (speed 18) | Right stick Y turns the camera up |
| Right stick down | Mouse motion down (speed 18) | Right stick Y turns the camera down |
| Right trigger | Left click | Right trigger is the normal attack, left click |
| A / Cross | Space | A jumps, mapped to Space |
| B / Circle | Shift (Left) | B dodges and dashes, mapped to Left Shift |
| X / Square | Q | X uses the Echo skill, mapped to Q |
| Y / Triangle | E | Y uses the Resonance Skill, mapped to E |
| RB / R1 | R | RB fires the Resonance Liberation ultimate, mapped to R |
| LB / L1 | T | LB triggers the Utility, mapped to T |
| Left trigger | F | Left trigger interacts and collects, mapped to F |
| L3 (left stick click) | Ctrl (Left) | L3 toggles walk and run, mapped to Left Ctrl |
| R3 (right stick click) | Middle click | R3 locks on, mapped to the middle mouse button |
| D-pad up | 1 | D-pad up swaps to character 1, mapped to the 1 key |
| D-pad right | 2 | D-pad right swaps to character 2, mapped to the 2 key |
| D-pad down | 3 | D-pad down swaps to character 3, mapped to the 3 key |
| Back / Share / Select | Tab | Back opens the utility wheel, mapped to Tab |
| Start / Options | Escape | Start opens the Terminal menu via Escape |
| Home / PS / Guide | M | Guide opens the map, mapped to M |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Hold the L3 walk toggle off and tap B to dash dodge through attacks, since dodge sits on Left Shift by default.
- Lock-on sits on R3, matching the mouse wheel press default, so you can keep a target centered during Echo and Liberation bursts.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.