Game preset
Honkai: Star Rail: controller layout for Mac
Honkai: Star Rail does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Turn-based RPG, cursor and menu driven.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Honkai: Star Rail and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 14) | Right stick X moves the cursor left through menus |
| Left stick right | Mouse motion right (speed 14) | Right stick X moves the cursor right through menus |
| Left stick up | Mouse motion up (speed 14) | Right stick Y moves the cursor up through menus |
| Left stick down | Mouse motion down (speed 14) | Right stick Y moves the cursor down through menus |
| A / Cross | Left click | A confirms and selects, left click also acts as the basic attack |
| B / Circle | Escape | B backs out and closes menus, mapped to Escape |
| X / Square | Q | X uses the basic attack in battle, mapped to Q |
| Y / Triangle | E | Y uses the Skill in battle, mapped to E |
| LB / L1 | Shift (Left) | LB holds Left Shift to sprint in the field |
| RB / R1 | F | RB interacts and picks up, mapped to F |
| Left trigger | E | Left trigger uses the Technique before battle, mapped to E |
| Right trigger | 7 | Right trigger fires a ready Ultimate, mapped to the 7 key |
| Back / Share / Select | M | Back opens the map, mapped to M |
| Start / Options | Escape | Start opens the phone menu via Escape |
| Home / PS / Guide | J | Guide opens the mission log, mapped to J |
| L3 (left stick click) | C | L3 opens the character screen, mapped to C |
| R3 (right stick click) | G | R3 opens tutorial and guide details, mapped to G |
| D-pad up | W | D-pad up moves forward, mapped to W |
| D-pad down | S | D-pad down moves back, mapped to S |
| D-pad left | A | D-pad left moves left, mapped to A |
| D-pad right | D | D-pad right moves right, mapped to D |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Movement is locked to WASD and battle actions to Q, E, and the number keys in this game, so this preset mirrors those fixed defaults on the D-pad and triggers.
- The right stick drives the cursor for menu and gacha screens, since the game is navigated by mouse rather than a free camera.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.