Game preset

Genshin Impact: controller layout for Mac

Genshin Impact does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Open-world action with skills and bursts.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Genshin Impact and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 18)Camera right
Right stick leftMouse motion left (speed 18)Camera left
Right stick downMouse motion down (speed 14)Camera down
Right stick upMouse motion up (speed 14)Camera up
Right triggerLeft clickNormal attack
Left triggerRAim mode (R)
A / CrossSpaceJump (Space)
B / CircleFInteract / pick up (F)
X / SquareEElemental skill (E)
Y / TriangleQElemental burst (Q)
LB / L1Middle clickElemental Sight (hold middle mouse)
RB / R1ZUse gadget (Z)
L3 (left stick click)Shift (Left)Sprint (Left Shift)
Back / Share / SelectMMap (M)
Start / OptionsEscapeMenu (Esc)
D-pad up1Party member 1
D-pad down3Party member 3
D-pad left2Party member 2
D-pad right4Party member 4

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • X is the elemental skill and Y the burst; hold L3 or LB to sprint.
  • The d-pad swaps party members 1 to 4, and the left trigger enters aim mode.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store