Game preset
Like a Dragon: Infinite Wealth: controller layout for Mac
Like a Dragon: Infinite Wealth does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Turn-based RPG, confirm, cancel, run, camera, field actions.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Like a Dragon: Infinite Wealth and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/2072450 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 18) | Orbit camera right |
| Right stick left | Mouse motion left (speed 18) | Orbit camera left |
| Right stick down | Mouse motion down (speed 14) | Camera down |
| Right stick up | Mouse motion up (speed 14) | Camera up |
| Right trigger | Return | Confirm command / attack in battle (Enter) |
| Left trigger | Escape | Back / cancel command (Esc) |
| A / Cross | Return | Confirm / select (Enter) |
| B / Circle | Escape | Cancel / back (Esc) |
| X / Square | E | Action / interact (E) |
| Y / Triangle | Y | Open playlist / party display (Y) |
| LB / L1 | F | First-person view (F) |
| RB / R1 | R | Reset camera (R) |
| L3 (left stick click) | Shift (Left) | Run / sprint (Shift) |
| R3 (right stick click) | G | Enlarge / minimize minimap (G) |
| Back / Share / Select | Tab | Map (Tab) |
| Start / Options | F1 | Pause menu (F1) |
| D-pad up | 1 | Party chat (1) |
| D-pad down | Q | Mount / dismount Street Surfer (Q) |
| D-pad left | X | Playlist previous (X) |
| D-pad right | V | Playlist next (V) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Battle is turn-based, so the triggers and A button confirm commands with Enter and B cancels with Esc rather than acting in real time.
- On PC the mouse orbits the field camera, so the right stick is mapped to mouse look while WASD moves Ichiban.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.