Game preset

Stardew Valley: controller layout for Mac

Stardew Valley does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Farm, tend, and explore.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Stardew Valley and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open Stardew Valley.app for you when it activates.

The full button map

ControllerSendsWhat it does
Left stick leftAWalk left
Left stick rightDWalk right
Left stick upWWalk up
Left stick downSWalk down
Right stick rightMouse motion right (speed 18)Aim cursor right
Right stick leftMouse motion left (speed 18)Aim cursor left
Right stick downMouse motion down (speed 18)Aim cursor down
Right stick upMouse motion up (speed 18)Aim cursor up
Right triggerLeft clickUse tool
Left triggerRight clickCheck / interact
A / CrossRight clickCheck / action
Y / TriangleEInventory / menu (E)
Back / Share / SelectMMap (M)
Start / OptionsEscapeMenu (Esc)
D-pad up1Toolbar slot 1
D-pad right2Toolbar slot 2
D-pad down3Toolbar slot 3
D-pad left4Toolbar slot 4

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick walks; right stick aims the tool cursor.
  • Right trigger uses the held tool; left trigger / A checks and interacts.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store