Game preset
Don't Starve Together: controller layout for Mac
Don't Starve Together does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Survival: move, gather, inventory slots.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Don't Starve Together and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open Steam.app for you when it activates.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move up (W) |
| Left stick down | S | Move down (S) |
| Right stick right | Mouse motion right (speed 16) | Cursor right |
| Right stick left | Mouse motion left (speed 16) | Cursor left |
| Right stick down | Mouse motion down (speed 16) | Cursor down |
| Right stick up | Mouse motion up (speed 16) | Cursor up |
| Right trigger | Left click | Action / gather (left click) |
| Left trigger | Right click | Inspect (right click) |
| A / Cross | Space | Attack (Space) |
| B / Circle | F | Examine (F) |
| D-pad up | 1 | Inventory 1 |
| D-pad left | 2 | Inventory 2 |
| D-pad right | 3 | Inventory 3 |
| D-pad down | 4 | Inventory 4 |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves; right stick aims the cursor for gathering.
- Space attacks; the D-pad uses inventory slots.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.