Game preset
Captain of Industry: controller layout for Mac
Captain of Industry does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Factory builder: pan, zoom, build.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Captain of Industry and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move up (W) |
| Left stick down | S | Move down (S) |
| Right stick right | Mouse motion right (speed 16) | Cursor right |
| Right stick left | Mouse motion left (speed 16) | Cursor left |
| Right stick down | Mouse motion down (speed 16) | Cursor down |
| Right stick up | Mouse motion up (speed 16) | Cursor up |
| Right trigger | Left click | Mine / place (left click) |
| Left trigger | Right click | Pick up / interact (right click) |
| A / Cross | E | Open / inventory (E) |
| B / Circle | R | Rotate (R) |
| X / Square | Q | Clear cursor / pick (Q) |
| Y / Triangle | F | Toggle filter (F) |
| D-pad up | 1 | Toolbar 1 |
| D-pad left | 2 | Toolbar 2 |
| D-pad right | 3 | Toolbar 3 |
| D-pad down | 4 | Toolbar 4 |
| Back / Share / Select | T | Tech tree (T) |
| Home / PS / Guide | M | Map (M) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves the pointer; right stick pans and zooms.
- Triggers click; face buttons run common shortcuts.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.