Game preset

Factorio: controller layout for Mac

Factorio does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Top-down builder: move, cursor, mine, place, toolbar.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Factorio and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open Steam.app for you when it activates.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
Right stick rightMouse motion right (speed 16)Cursor right
Right stick leftMouse motion left (speed 16)Cursor left
Right stick downMouse motion down (speed 16)Cursor down
Right stick upMouse motion up (speed 16)Cursor up
Right triggerLeft clickMine / place (left click)
Left triggerRight clickPick up / interact (right click)
A / CrossEOpen / inventory (E)
B / CircleRRotate (R)
X / SquareQClear cursor / pick (Q)
Y / TriangleFToggle filter (F)
D-pad up1Toolbar 1
D-pad left2Toolbar 2
D-pad right3Toolbar 3
D-pad down4Toolbar 4
Back / Share / SelectTTech tree (T)
Home / PS / GuideMMap (M)
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Left stick walks; right stick aims the cursor for placing and mining.
  • R rotates the held item; E opens the inventory.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store