Game preset
Grand Theft Auto V: controller layout for Mac
Grand Theft Auto V does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: On-foot and driving - move, aim, shoot.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Grand Theft Auto V and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move / steer left |
| Left stick right | D | Move / steer right |
| Left stick up | W | Forward / accelerate |
| Left stick down | S | Back / brake |
| Right stick right | Mouse motion right (speed 20) | Aim / look right |
| Right stick left | Mouse motion left (speed 20) | Aim / look left |
| Right stick down | Mouse motion down (speed 14) | Aim / look down |
| Right stick up | Mouse motion up (speed 14) | Aim / look up |
| Right trigger | Left click | Fire |
| Left trigger | Right click | Aim |
| A / Cross | Space | Jump / handbrake |
| B / Circle | F | Enter / exit vehicle (F) |
| X / Square | R | Reload (R) |
| Y / Triangle | E | Special / interact (E) |
| Back / Share / Select | M | Map (M) |
| Start / Options | Escape | Pause (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- On-foot and driving share W/S; GTA switches context automatically.
- Set in-game aiming to match the right-stick speed for comfort.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.