Game preset

Fortnite: controller layout for Mac

Fortnite does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Shoot and move (keyboard-and-mouse layout).

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Fortnite and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAStrafe left
Left stick rightDStrafe right
Left stick upWForward
Left stick downSBack
Right stick rightMouse motion right (speed 22)Aim right
Right stick leftMouse motion left (speed 22)Aim left
Right stick downMouse motion down (speed 16)Aim down
Right stick upMouse motion up (speed 16)Aim up
Right triggerLeft clickShoot / confirm
Left triggerRight clickAim down sights
A / CrossSpaceJump
B / CircleCtrl (Left)Crouch
X / SquareFUse / pick up (F)
Y / TriangleQSwitch to pickaxe (Q)
LB / L1RReload (R)
RB / R1EEdit build (E)
D-pad up1Weapon slot 1
D-pad right2Weapon slot 2
D-pad down3Weapon slot 3

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Building pieces vary by your binds - set wall/floor/stair/roof in the editor to match yours.
  • Aim feels best with confine + hidden cursor in fullscreen.

Also built in, and downloadable

A preset with this name ships inside the app as well, with its own page and a file you can download: Fortnite built-in preset. The two may differ in detail; the built-in one is the reference.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store