Game preset

Sea of Thieves: controller layout for Mac

Sea of Thieves does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Pirate FPS: move, aim, interact, equipment wheel.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Sea of Thieves and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAStrafe left (A)
Left stick rightDStrafe right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 20)Look right
Right stick leftMouse motion left (speed 20)Look left
Right stick downMouse motion down (speed 14)Look down
Right stick upMouse motion up (speed 14)Look up
Right triggerLeft clickUse / fire
Left triggerRight clickAim
A / CrossSpaceJump
B / CircleCtrl (Left)Crouch (Ctrl)
X / SquareRReload
Y / TriangleFInteract (F)
L3 (left stick click)Shift (Left)Sprint (Shift)
D-pad up1Equipment 1
D-pad left2Equipment 2
D-pad right3Equipment 3
D-pad down4Equipment 4
Home / PS / GuideMMap (M)
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Triggers use and aim your held item; D-pad swaps equipment.
  • Hold left-stick click to sprint across the deck.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store