Game preset
Overwatch 2: controller layout for Mac
Overwatch 2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Hero shooter: move, aim, abilities, ultimate.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Overwatch 2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Strafe left (A) |
| Left stick right | D | Strafe right (D) |
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 20) | Look right |
| Right stick left | Mouse motion left (speed 20) | Look left |
| Right stick down | Mouse motion down (speed 14) | Look down |
| Right stick up | Mouse motion up (speed 14) | Look up |
| Right trigger | Left click | Primary fire |
| Left trigger | Right click | Secondary fire |
| A / Cross | Space | Jump |
| B / Circle | Ctrl (Left) | Crouch |
| X / Square | R | Reload |
| Y / Triangle | E | Ability 2 (E) |
| LB / L1 | Shift (Left) | Ability 1 (Shift) |
| RB / R1 | Q | Ultimate (Q) |
| D-pad up | C | Comms wheel (C) |
| D-pad down | V | Melee (V) |
| Back / Share / Select | Tab | Scoreboard (Tab) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Bumpers fire your two cooldown abilities; right bumper is the ultimate.
- Right trigger is primary fire, left trigger is alternate fire.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.