Game preset
Team Fortress 2: controller layout for Mac
Team Fortress 2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Class FPS: move, aim, weapons, taunt.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Team Fortress 2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://rungameid/440 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Strafe left (A) |
| Left stick right | D | Strafe right (D) |
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 20) | Look right |
| Right stick left | Mouse motion left (speed 20) | Look left |
| Right stick down | Mouse motion down (speed 14) | Look down |
| Right stick up | Mouse motion up (speed 14) | Look up |
| Right trigger | Left click | Fire |
| Left trigger | Right click | Alt fire / zoom |
| A / Cross | Space | Jump |
| B / Circle | Ctrl (Left) | Crouch (Ctrl) |
| X / Square | R | Reload |
| Y / Triangle | E | Call medic (E) |
| LB / L1 | G | Taunt (G) |
| D-pad up | 1 | Primary (1) |
| D-pad left | 2 | Secondary (2) |
| D-pad right | 3 | Melee (3) |
| Back / Share / Select | Tab | Scoreboard (Tab) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- D-pad swaps primary, secondary, and melee; Y calls for a Medic.
- Triggers fire and alt-fire or zoom.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.