Game preset
Guild Wars 2: controller layout for Mac
Guild Wars 2 does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: MMORPG: move, dodge, weapon skills.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Guild Wars 2 and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Left stick left moves with A |
| Left stick right | D | Left stick right moves with D |
| Left stick up | W | Left stick up moves forward with W |
| Left stick down | S | Left stick down moves back with S |
| Right stick left | Mouse motion left (speed 16) | Right stick X drags the camera left |
| Right stick right | Mouse motion right (speed 16) | Right stick X drags the camera right |
| Right stick up | Mouse motion up (speed 16) | Right stick Y drags the camera up |
| Right stick down | Mouse motion down (speed 16) | Right stick Y drags the camera down |
| A / Cross | 1 | A uses hotbar slot 1, mapped to the 1 key |
| X / Square | 2 | X uses hotbar slot 2, mapped to the 2 key |
| Y / Triangle | 3 | Y uses hotbar slot 3, mapped to the 3 key |
| B / Circle | 4 | B uses hotbar slot 4, mapped to the 4 key |
| RB / R1 | 5 | RB uses hotbar slot 5, mapped to the 5 key |
| LB / L1 | 6 | LB uses hotbar slot 6, mapped to the 6 key |
| Right trigger | Left click | Right trigger selects a target, left click |
| Left trigger | Right click | Left trigger context acts on the target, right click |
| L3 (left stick click) | Space | L3 jumps, mapped to Space |
| R3 (right stick click) | Middle click | R3 sets auto-run, mapped to the mouse wheel click |
| D-pad up | 0 | D-pad up uses hotbar slot 10, mapped to the 0 key |
| D-pad down | R | D-pad down toggles auto-run, mapped to R |
| D-pad left | I | D-pad left opens inventory, mapped to I |
| D-pad right | M | D-pad right opens the map, mapped to M |
| Start / Options | Escape | Start opens the main menu via Escape |
| Back / Share / Select | C | Back opens the character menu, mapped to C |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves, right stick looks around.
- Face buttons and the D-pad map to your skill bar; rebind to taste.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.