Game preset

Control: controller layout for Mac

Control does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Controller mapping for Control (PC) - third-person action with telekinesis.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Control and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/870780 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove forward (W)
Left stick downSMove back (S)
Right stick rightMouse motion right (speed 18)Look right
Right stick leftMouse motion left (speed 18)Look left
Right stick downMouse motion down (speed 18)Look down
Right stick upMouse motion up (speed 18)Look up
Right triggerLeft clickFire weapon (LMB)
Left triggerRight clickAim (RMB)
RB / R1ELaunch / telekinesis (E)
B / CircleCtrl (Left)Evade / dodge (Ctrl)
LB / L1QShield (Q)
X / SquareVMelee (V)
A / CrossSpaceJump / levitate (Space)
L3 (left stick click)Shift (Left)Sprint (Shift)
Y / TriangleFUse / seize / switch weapon (F)
R3 (right stick click)CCrouch / ground slam (C)
D-pad upGLoadout / weapon forms (G)
Back / Share / SelectTabMap (Tab)
Start / OptionsEscapePause menu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold left trigger to aim, then right trigger to fire - matches Control's RMB aim / LMB fire defaults.
  • RB throws objects with Launch (E); B is your Evade dash on Ctrl.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store