Marvel's Spider-Man on a Mac with a controller
The Marvel's Spider-Man layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: No Mac version, and it is not in GeForce NOW's or Xbox Cloud Gaming's library (checked September 2026). It streams to a Mac from a Windows PC you own, which normally hands a controller to the game's own scheme.
Yes, you can play Spider-Man Remastered on a Mac with a controller, by streaming it from your own Windows PC. When the stream does not pass your pad, this layout is the keyboard New York from it. Swinging is a held button and the release timing, and here the held button is the right bumper, so a finger holds the swing while the thumb hits jump at the bottom of the arc.
On this page: 9 sections
- The layout, control by control
- How the layout thinks
- Tune it
- If the stream passes your controller
- Marvel's Spider-Man controller support: controller or keyboard
- If your controller is not working in Marvel's Spider-Man
- Get it in two clicks
- Marvel's Spider-Man controls: every button and the key it sends
- Questions
The layout, control by control
How the layout thinks
- Move and look. The left stick moves and the right stick turns the camera.
- Swing. Web swing (held Left Shift) is the right bumper, and jump and web zip (Space) the bottom face button. D-pad up zips to a point (C), and down dives (X).
- Fight. Attack (left click) is the left face button, dodge (Left Ctrl) the right, and web strike (F) the top. The left stick click is the finisher (2), and the right stick click yanks and throws (Q).
- Webs and gadgets. The right trigger is the web shooter and aim (right click), the left trigger the gadget (E), and the left bumper opens the gadget wheel (middle click).
- Heal and power. D-pad left heals (1) and right activates the suit power (3). The map (Tab) is on Create and Escape on Options.
Swing is a held finger and jump is a thumb, so the arc feels the way it does on a pad.
Tune it
- Gadget wheel. Hold the left bumper and scroll to pick. Add two chord rows on D-pad left and right, held with the left bumper, that send Scroll up and down.
- Camera. Swinging likes it fast. The camera rows run at 18 and 18. Try 18 and 12 if looking up and down feels jumpy.
Two scroll chords on the D-pad turn the gadget wheel into a thumb flick.
If the stream passes your controller
When the stream gives the game your pad, Insomniac's own controls are the way to play, and this preset stays off, because with both running every press lands twice. A swing that works with the preset off means the stream already passes your pad.
Marvel's Spider-Man controller support: controller or keyboard
Steam's store page lists full controller support for Marvel's Spider-Man, so the game was made to be played on a controller, menus included. A keyboard and mouse work as well, and the choice is yours. On a Mac, use the game's own controller support first when it sees your pad; this layout is for a pad it does not see, or for buttons it will not let you move. Full support listed means the controller is a first-class way to play Marvel's Spider-Man.
From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.
If your controller is not working in Marvel's Spider-Man
When Marvel's Spider-Man does not react to your controller on a Mac, climb this ladder, smallest step first:
- Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
- Press a button after the stream has started. A stream only picks up a controller that is paired with the Mac, and a browser shows a controller to a page only after a button press. Start Marvel's Spider-Man, then press any button. Streaming from your own PC has its own checks, in how to stream PC games to a Mac with a controller.
- Play it from keys. If Marvel's Spider-Man still ignores the pad, activate this layout. It sends the keyboard and mouse controls Marvel's Spider-Man already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not Marvel's Spider-Man ever sees the controller.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for Marvel's Spider-Man and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
To check the controller itself first, the gamepad tester shows every button and stick live in your browser.
Marvel's Spider-Man controls: every button and the key it sends
The Sends column is Marvel's Spider-Man's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Right stick right | Mouse motion right (speed 18) | Camera right |
| Right stick left | Mouse motion left (speed 18) | Camera left |
| Right stick down | Mouse motion down (speed 18) | Camera down |
| Right stick up | Mouse motion up (speed 18) | Camera up |
| RB / R1 | Shift (Left) | Web swing (hold, L-Shift) |
| A / Cross | Space | Jump / web zip (Space) |
| X / Square | Left click | Attack / strike (LMB) |
| Right trigger | Right click | Web shooter / aim (RMB) |
| B / Circle | Ctrl (Left) | Dodge (L-Ctrl) |
| Y / Triangle | F | Web strike (F) |
| Left trigger | E | Use gadget (E) |
| LB / L1 | Middle click | Open gadget wheel (MMB) |
| D-pad up | C | Zip to point / yank (C) |
| D-pad down | X | Dive (X) |
| D-pad left | 1 | Heal (1) |
| D-pad right | 3 | Activate suit power (3) |
| L3 (left stick click) | 2 | Finisher (2) |
| R3 (right stick click) | Q | Yank / throw (Q) |
| Back / Share / Select | Tab | Map (Tab) |
| Start / Options | Escape | Pause (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does Marvel's Spider-Man run on a Mac?
Marvel's Spider-Man does not run natively on a Mac, and it is not on GeForce NOW or Xbox Cloud Gaming. Stream it from a Windows PC you own. The stream normally passes a controller, and this layout covers a stream that does not see the pad.
Does Marvel's Spider-Man have controller support?
Yes. Steam lists full controller support for Marvel's Spider-Man, so every part of the game can be played on a controller.
Is Marvel's Spider-Man better with a controller or a keyboard?
Both work. Steam lists full controller support for Marvel's Spider-Man, so it was made to be played on a controller, and a keyboard and mouse work as well.
Why is my controller not working in Marvel's Spider-Man on a Mac?
First check the Mac itself sees the controller, with the gamepad tester. If it does and Marvel's Spider-Man still ignores it, activate the Marvel's Spider-Man layout in InputConfig, which sends the game's keyboard and mouse controls from the controller.
Can I play Marvel's Spider-Man on an M1 Mac or a MacBook Air?
Yes, through a stream. Marvel's Spider-Man runs on the other end, on a cloud service or your own PC, so the Mac only plays the video and sends your input. An M1 MacBook Air streams it like any other Mac.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated