Game preset

Celeste: controller layout for Mac

Celeste does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Precision platformer - move, jump, dash, climb.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Celeste and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/504230 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
D-pad leftLeftMove left (precise)
D-pad rightRightMove right (precise)
D-pad upUpAim up
D-pad downDownCrouch / aim down
Left stick leftLeftMove left (stick)
Left stick rightRightMove right (stick)
Left stick upUpAim up (stick)
Left stick downDownAim down (stick)
A / CrossCJump (C)
Y / TriangleCJump (alt)
B / CircleXDash (X)
X / SquareXDash (alt)
Right triggerZClimb / grab (Z)
Left triggerZClimb / grab (either hand)
Start / OptionsEscapePause (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Defaults assume Celeste's C = jump, X = dash, Z = climb - match those in-game or rebind here.
  • The D-pad is recommended for tight platforming; the left stick also works.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store