Game preset
Animal Well: controller layout for Mac
Animal Well does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Atmospheric 2D metroidvania.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Animal Well and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Left | Move left (Left arrow) |
| Left stick right | Right | Move right (Right arrow) |
| Left stick up | Up | Look / climb up (Up arrow) |
| Left stick down | Down | Crouch / look down (Down arrow) |
| D-pad left | Left | Move left (Left arrow) |
| D-pad right | Right | Move right (Right arrow) |
| D-pad up | Up | Up (Up arrow) |
| D-pad down | Down | Down (Down arrow) |
| A / Cross | Space | Jump (Space) |
| X / Square | X | Use / throw item (X) |
| Right trigger | X | Use / throw item (X) |
| Y / Triangle | Return | Interact / confirm (Enter) |
| LB / L1 | 1 | Previous item (1) |
| RB / R1 | 3 | Next item (3) |
| B / Circle | C | Open inventory (C) |
| Back / Share / Select | M | Open map (M) |
| Start / Options | Escape | Pause / menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Animal Well does not let you rebind keys, so this preset mirrors its hidden keyboard layout: arrows move, Space jumps, X throws the equipped item.
- Use the bumpers (mapped to 1 and 3) to cycle the equipped item on the fly without opening menus.
- Press B (mapped to C) to open the inventory and X-face (Enter) to confirm interactions.
- It is a 2D game with a fixed camera, so the cursor is left untouched and the sticks act as a digital pad.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.