Game preset

TUNIC: controller layout for Mac

TUNIC does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Isometric action-adventure.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for TUNIC and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
Right stick leftLeftHoly Cross left (Left arrow)
Right stick rightRightHoly Cross right (Right arrow)
Right stick upUpHoly Cross up (Up arrow)
Right stick downDownHoly Cross down (Down arrow)
Right triggerJItem 1 / attack with sword (J)
Left triggerKItem 2 (K)
RB / R1LItem 3 (L)
A / CrossSpaceDodge / interact / hold to sprint (Space)
LB / L1Shift (Left)Lock on / focus target (hold Shift)
Y / TriangleJItem 1 / attack (J)
X / SquareF1Open manual (F1)
B / CircleTabEquipment / inventory (Tab)
Start / OptionsEscapePause (Esc)
D-pad upUpHoly Cross up (Up arrow)
D-pad downDownHoly Cross down (Down arrow)
D-pad leftLeftHoly Cross left (Left arrow)
D-pad rightRightHoly Cross right (Right arrow)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • TUNIC has a fixed camera and no mouse aiming, so the cursor stays free and there is no look stick to recenter.
  • Item slots are keys J, K, and L; your sword lives on Item 1 once you find it, mapped here to the right trigger and Y.
  • Hold A (Space) to sprint between rooms and tap it to dodge roll through attacks; it also interacts.
  • The d-pad and right stick send the manual's Holy Cross arrow inputs used to unlock secrets.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store