Game preset

Death's Door: controller layout for Mac

Death's Door does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Isometric action-adventure.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Death's Door and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
Right stick leftMouse motion left (speed 20)Aim ranged left
Right stick rightMouse motion right (speed 20)Aim ranged right
Right stick upMouse motion up (speed 14)Aim ranged up
Right stick downMouse motion down (speed 14)Aim ranged down
Right triggerLeft clickMelee attack (left click / V)
Left triggerRight clickAim & fire ranged weapon (right click / Q)
RB / R1Middle clickCharged attack (middle click / B)
A / CrossSpaceDodge roll / confirm (Space)
X / SquareEInteract (E)
LB / L1Shift (Left)Look ahead (hold Left Shift)
B / Circle2Switch spell / weapon 2 (2)
Y / Triangle1Switch spell / weapon 1 (1)
D-pad leftZMenu left (Z)
D-pad rightXMenu right (X)
Start / OptionsEscapePause / menu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Death's Door aims ranged tools with the mouse, so the right stick steers your bow, bombs, and magic while the right trigger fires.
  • Tap A (Space) to dodge roll; the same button confirms menu choices.
  • Hold LB (Left Shift) to look ahead and scout rooms before you commit.
  • It uses a fixed isometric camera rather than first-person look, so the cursor is left free for aiming.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store