Game preset

Sea of Stars: controller layout for Mac

Sea of Stars does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Turn-based pixel RPG.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Sea of Stars and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Left stick upWMove up (W)
Left stick downSMove down (S)
D-pad upWD-pad Up: move up (W)
D-pad downSD-pad Down: move down (S)
D-pad leftAD-pad Left: move left (A)
D-pad rightDD-pad Right: move right (D)
A / CrossSpaceA/Cross: Confirm / interact / timed hit (Space)
B / CircleCtrl (Left)B/Circle: Cancel / back (Left Ctrl)
X / SquareRX/Square: Secondary action (R)
Y / TriangleCY/Triangle: Tertiary action (C)
RB / R1ERB/R1: Next page / cycle (E)
LB / L1QLB/L1: Previous page / cycle (Q)
Start / OptionsTabStart/Options: Game menu (Tab)
Back / Share / SelectFBack/Share: Set up camp (F)
Right triggerSpaceRight trigger: timed hit / block (Space)
Left triggerCtrl (Left)Left trigger: cancel (Left Ctrl)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Press A to confirm, talk, and land timed hits. Tap it again right as your blow connects for bonus damage.
  • Hold or tap A as an enemy strikes to time a block and reduce incoming damage.
  • Q and E (shoulder buttons) flip pages and cycle party members or skills in menus.
  • Sea of Stars has no jump button in combat; movement is grid-style exploration, so the D-pad and left stick both walk.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store