Game preset
Sea of Stars: controller layout for Mac
Sea of Stars does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Turn-based pixel RPG.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Sea of Stars and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Left stick up | W | Move up (W) |
| Left stick down | S | Move down (S) |
| D-pad up | W | D-pad Up: move up (W) |
| D-pad down | S | D-pad Down: move down (S) |
| D-pad left | A | D-pad Left: move left (A) |
| D-pad right | D | D-pad Right: move right (D) |
| A / Cross | Space | A/Cross: Confirm / interact / timed hit (Space) |
| B / Circle | Ctrl (Left) | B/Circle: Cancel / back (Left Ctrl) |
| X / Square | R | X/Square: Secondary action (R) |
| Y / Triangle | C | Y/Triangle: Tertiary action (C) |
| RB / R1 | E | RB/R1: Next page / cycle (E) |
| LB / L1 | Q | LB/L1: Previous page / cycle (Q) |
| Start / Options | Tab | Start/Options: Game menu (Tab) |
| Back / Share / Select | F | Back/Share: Set up camp (F) |
| Right trigger | Space | Right trigger: timed hit / block (Space) |
| Left trigger | Ctrl (Left) | Left trigger: cancel (Left Ctrl) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Press A to confirm, talk, and land timed hits. Tap it again right as your blow connects for bonus damage.
- Hold or tap A as an enemy strikes to time a block and reduce incoming damage.
- Q and E (shoulder buttons) flip pages and cycle party members or skills in menus.
- Sea of Stars has no jump button in combat; movement is grid-style exploration, so the D-pad and left stick both walk.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.