Game preset

Octopath Traveler II: controller layout for Mac

Octopath Traveler II does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: HD-2D turn based JRPG.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Octopath Traveler II and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/1971650 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick leftAMove left, A
Left stick rightDMove right, D
Left stick upWMove up, W
Left stick downSMove down, S
A / CrossFConfirm, examine, F
B / CircleCCancel, back, C
X / SquareSpacePath action, talk details, Space
Y / TriangleIOpen menu, latent power, I
LB / L1QZoom out, previous page, Q
RB / R1EZoom in, next page, E
Left triggerQPrevious party member or page, Q
Right triggerENext party member or page, E
Back / Share / SelectMWorld map, M
L3 (left stick click)Shift (Left)Dash, hold to run, Shift
Start / OptionsEscapeSystem menu, Esc
Home / PS / GuideTChange time of day, T
D-pad upWMenu up, W
D-pad downSMenu down, S
D-pad leftAMenu left, A
D-pad rightDMenu right, D

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Confirm is F and cancel is C, since this port maps field and menu actions to letter keys.
  • Hold the dash key while moving on the field to travel between towns faster.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store