Game preset
Hollow Knight: Silksong: controller layout for Mac
Hollow Knight: Silksong does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Metroidvania: run, jump, needle.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Hollow Knight: Silksong and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Left | Move left |
| Left stick right | Right | Move right |
| Left stick up | Up | Look / aim up |
| Left stick down | Down | Look / aim down |
| D-pad left | Left | Move left (d-pad) |
| D-pad right | Right | Move right (d-pad) |
| D-pad up | Up | Up (d-pad) |
| D-pad down | Down | Down (d-pad) |
| A / Cross | Z | Jump (Z) |
| X / Square | X | Attack / nail (X) |
| B / Circle | C | Dash (C) |
| Y / Triangle | A | Cast spell (A) |
| Right trigger | A | Focus / heal (A, hold) |
| LB / L1 | A | Focus / heal (alt) |
| RB / R1 | D | Dream nail (D) |
| Start / Options | Escape | Pause (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick or D-pad moves; the bottom face button jumps.
- Attack and silk skills sit on the face buttons; rebind to taste.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.