Pizza Tower on a Mac with a controller
The Pizza Tower layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: No Mac version. It runs on a Mac through CrossOver or the Game Porting Toolkit. The game has gamepad support, which a wrapper often does not pass.
Yes, Pizza Tower plays on a Mac with a controller, through a wrapper and this layout. It is the fastest 2D platformer of the decade, and its keyboard defaults are arrows, Z, X, Shift and A. This layout sends those, with the mach run on the right trigger so a held finger keeps Peppino sprinting while your thumb does the rest.
On this page: 9 sections
The layout, control by control
How the layout thinks
- Move. The left stick and the D-pad send the arrows. Up climbs, down ducks and ground-pounds.
- Run. The mach run (Shift) is the right trigger and the left bumper.
- Act. Jump (Z) is the bottom face button, grab and slap (X) the left, and taunt (C) the top. The body slam (A) is the right bumper.
- Menus. Escape is on Options and Create.
The run is a held trigger, so your thumb is free for everything else.
Tune it
- A run that stays. If a held run tires the finger, set the trigger row to Toggles on and off. The game reads a held Shift, so a latched one runs until you press again.
- The D-pad for the dive. The down tap during a run is precise on the D-pad.
A toggled run saves your finger on long levels.
If the wrapper passes your controller
If the game reads the pad on its own, use its scheme and keep this preset off, or every press lands twice. Test with the preset off first: if Peppino jumps, the game already reads your pad.
Pizza Tower controller support: controller or keyboard
Steam's store page lists full controller support for Pizza Tower, so the game was made to be played on a controller, menus included. A keyboard and mouse work as well, and the choice is yours. On a Mac, use the game's own controller support first when it sees your pad; this layout is for a pad it does not see, or for buttons it will not let you move. Full support listed means the controller is a first-class way to play Pizza Tower.
From Steam's listing, checked in October 2026. Every game's listing is in Mac games with controller support.
If your controller is not working in Pizza Tower
When Pizza Tower does not react to your controller on a Mac, climb this ladder, smallest step first:
- Check that the Mac sees the controller. Open the gamepad tester and press a button. If nothing lights up there, the problem is the connection, and a controller that is connected but not working covers that first.
- Expect less inside a wrapper. In CrossOver or the Game Porting Toolkit, Wine passes a controller to Pizza Tower only some of the time, and the keyboard and mouse get through every time. Using a controller with CrossOver games has the checks.
- Play it from keys. If Pizza Tower still ignores the pad, activate this layout. It sends the keyboard and mouse controls Pizza Tower already reads. Turn the game's own controller option off while it runs, or a press can arrive twice. The layout works whether or not Pizza Tower ever sees the controller.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for Pizza Tower and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
To check the controller itself first, the gamepad tester shows every button and stick live in your browser.
Pizza Tower controls: every button and the key it sends
The Sends column is Pizza Tower's default keyboard and mouse controls, as this layout expects them. If you changed a key in the game's settings, change the same row in InputConfig.

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Left | Move left (Left arrow) |
| Left stick right | Right | Move right (Right arrow) |
| Left stick up | Up | Up / climb (Up arrow) |
| Left stick down | Down | Duck / ground pound (Down arrow) |
| D-pad left | Left | Move left (Left arrow) |
| D-pad right | Right | Move right (Right arrow) |
| D-pad up | Up | Up (Up arrow) |
| D-pad down | Down | Duck (Down arrow) |
| A / Cross | Z | Jump (Z) |
| X / Square | X | Grab / slap (X) |
| Right trigger | Shift (Left) | Mach dash / run (Shift) |
| LB / L1 | Shift (Left) | Mach dash / run (Shift) |
| RB / R1 | A | Body slam / shoot (A) |
| Y / Triangle | C | Taunt (C) |
| Start / Options | Escape | Pause / start (Esc) |
| Back / Share / Select | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Does Pizza Tower run on a Mac?
Pizza Tower does not run natively on a Mac. CrossOver and the Game Porting Toolkit run it. This layout is for wrappers that do not pass the controller.
Does Pizza Tower have controller support?
Yes. Steam lists full controller support for Pizza Tower, so every part of the game can be played on a controller.
Is Pizza Tower better with a controller or a keyboard?
Both work. Steam lists full controller support for Pizza Tower, so it was made to be played on a controller, and a keyboard and mouse work as well.
Why is my controller not working in Pizza Tower on a Mac?
First check the Mac itself sees the controller, with the gamepad tester. If it does and Pizza Tower still ignores it, activate the Pizza Tower layout in InputConfig, which sends the game's keyboard and mouse controls from the controller.
Can I play Pizza Tower on an M1 Mac or a MacBook Air?
Pizza Tower has no Mac version, so it runs through a wrapper such as CrossOver or the Game Porting Toolkit, and how well depends on the Mac's chip and memory. I have not tested it on each Mac.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated