Game preset

Pizza Tower: controller layout for Mac

Pizza Tower does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: High-speed 2D platformer.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Pizza Tower and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftLeftMove left (Left arrow)
Left stick rightRightMove right (Right arrow)
Left stick upUpUp / climb (Up arrow)
Left stick downDownDuck / ground pound (Down arrow)
D-pad leftLeftMove left (Left arrow)
D-pad rightRightMove right (Right arrow)
D-pad upUpUp (Up arrow)
D-pad downDownDuck (Down arrow)
A / CrossZJump (Z)
X / SquareXGrab / slap (X)
Right triggerShift (Left)Mach dash / run (Shift)
LB / L1Shift (Left)Mach dash / run (Shift)
RB / R1ABody slam / shoot (A)
Y / TriangleCTaunt (C)
Start / OptionsEscapePause / start (Esc)
Back / Share / SelectEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Pizza Tower's keyboard defaults are arrows to move, Z to jump, X to grab/slap, Shift to mach dash, and A to body slam; this preset matches them.
  • Hold the right trigger or LB (Shift) to start a mach run, then tap down to dive and ground pound.
  • Press X for grab and slap, and A-face (the A key) for the body-slam attack when charging.
  • It is a fast 2D platformer with a fixed camera, so the cursor and mouse-look are left disabled.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store