Game preset
Pizza Tower: controller layout for Mac
Pizza Tower does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: High-speed 2D platformer.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Pizza Tower and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Left | Move left (Left arrow) |
| Left stick right | Right | Move right (Right arrow) |
| Left stick up | Up | Up / climb (Up arrow) |
| Left stick down | Down | Duck / ground pound (Down arrow) |
| D-pad left | Left | Move left (Left arrow) |
| D-pad right | Right | Move right (Right arrow) |
| D-pad up | Up | Up (Up arrow) |
| D-pad down | Down | Duck (Down arrow) |
| A / Cross | Z | Jump (Z) |
| X / Square | X | Grab / slap (X) |
| Right trigger | Shift (Left) | Mach dash / run (Shift) |
| LB / L1 | Shift (Left) | Mach dash / run (Shift) |
| RB / R1 | A | Body slam / shoot (A) |
| Y / Triangle | C | Taunt (C) |
| Start / Options | Escape | Pause / start (Esc) |
| Back / Share / Select | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Pizza Tower's keyboard defaults are arrows to move, Z to jump, X to grab/slap, Shift to mach dash, and A to body slam; this preset matches them.
- Hold the right trigger or LB (Shift) to start a mach run, then tap down to dive and ground pound.
- Press X for grab and slap, and A-face (the A key) for the body-slam attack when charging.
- It is a fast 2D platformer with a fixed camera, so the cursor and mouse-look are left disabled.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.