Game preset

Subnautica: controller layout for Mac

Subnautica does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Underwater survival: swim, look, tools, quickslots.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Subnautica and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open Steam.app for you when it activates.

The full button map

ControllerSendsWhat it does
Left stick leftASwim left (A)
Left stick rightDSwim right (D)
Left stick upWSwim forward (W)
Left stick downSSwim back (S)
Right stick rightMouse motion right (speed 18)Look right
Right stick leftMouse motion left (speed 18)Look left
Right stick downMouse motion down (speed 12)Look down
Right stick upMouse motion up (speed 12)Look up
Right triggerLeft clickUse tool (left click)
Left triggerRight clickAlt use (right click)
A / CrossSpaceSwim up
B / CircleCtrl (Left)Swim down (Ctrl)
Y / TriangleFUse / pick up (F)
X / SquareRReload / deselect (R)
L3 (left stick click)Shift (Left)Sprint swim (Shift)
D-pad up1Quickslot 1
D-pad left2Quickslot 2
D-pad right3Quickslot 3
D-pad down4Quickslot 4
Back / Share / SelectTabInventory (Tab)
Start / OptionsEscapeMenu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • A button swims up, Circle/B swims down; triggers use your tools.
  • D-pad picks quickslot gear; Tab opens the inventory.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store