Game preset
Subnautica: Below Zero: controller layout for Mac
Subnautica: Below Zero does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Dive, explore, craft, survive.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Subnautica: Below Zero and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | A | Swim left (A) |
| Left stick right | D | Swim right (D) |
| Left stick up | W | Swim forward (W) |
| Left stick down | S | Swim back (S) |
| Right stick right | Mouse motion right (speed 18) | Look right |
| Right stick left | Mouse motion left (speed 18) | Look left |
| Right stick down | Mouse motion down (speed 12) | Look down |
| Right stick up | Mouse motion up (speed 12) | Look up |
| Right trigger | Left click | Use tool (left click) |
| Left trigger | Right click | Alt use (right click) |
| A / Cross | Space | Swim up |
| B / Circle | Ctrl (Left) | Swim down (Ctrl) |
| Y / Triangle | F | Use / pick up (F) |
| X / Square | R | Reload / deselect (R) |
| L3 (left stick click) | Shift (Left) | Sprint swim (Shift) |
| D-pad up | 1 | Quickslot 1 |
| D-pad left | 2 | Quickslot 2 |
| D-pad right | 3 | Quickslot 3 |
| D-pad down | 4 | Quickslot 4 |
| Back / Share / Select | Tab | Inventory (Tab) |
| Start / Options | Escape | Menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Bottom face button swims up; hold the other to dive.
- Right trigger uses your tool; the View button opens your inventory.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.