App preset
Blender: controller layout for Mac
Blender can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Navigate the viewport and core modeling shortcuts.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Blender and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open Blender.app for you when it activates.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Cursor left |
| Left stick right | Mouse motion right (speed 16) | Cursor right |
| Left stick up | Mouse motion up (speed 16) | Cursor up |
| Left stick down | Mouse motion down (speed 16) | Cursor down |
| Right stick down | Scroll up | Zoom out |
| Right stick up | Scroll down | Zoom in |
| A / Cross | Left click | Select (left click) |
| B / Circle | Middle click | Orbit / pan (middle click) |
| X / Square | G | Grab / move (G) |
| Y / Triangle | R | Rotate (R) |
| LB / L1 | S | Scale (S) |
| RB / R1 | Tab | Toggle edit mode (Tab) |
| Right trigger | X | Delete (X) |
| Left trigger | Command (Left), Z | Undo (Cmd+Z) |
| Back / Share / Select | Command (Left), S | Save (Cmd+S) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves the cursor; right stick zooms; B (middle click) orbits.
- G/R/S are grab/rotate/scale - the heart of Blender modeling.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.