App preset
Autodesk Maya: controller layout for Mac
Autodesk Maya can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: 3D modeling and animation, select and transform, orbit, play and frame.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Autodesk Maya and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Left stick left moves the cursor left in the viewport |
| Left stick right | Mouse motion right (speed 16) | Left stick right moves the cursor right in the viewport |
| Left stick up | Mouse motion up (speed 16) | Left stick up moves the cursor up in the viewport |
| Left stick down | Mouse motion down (speed 16) | Left stick down moves the cursor down in the viewport |
| Right stick left | Scroll left | Right stick left scrolls to dolly the view out |
| Right stick right | Scroll right | Right stick right scrolls to dolly the view in |
| Right stick up | Scroll up | Right stick up scrolls the view up |
| Right stick down | Scroll down | Right stick down scrolls the view down |
| Left trigger | Alt / Option (Left) | Left trigger holds Alt so the mouse buttons tumble, track, and dolly |
| Right trigger | Left click | Right trigger holds left mouse, which with Alt held tumbles the view |
| A / Cross | W | A presses W for the Move tool |
| B / Circle | E | B presses E for the Rotate tool |
| X / Square | Q | X presses Q for the Select tool |
| Y / Triangle | R | Y presses R for the Scale tool |
| LB / L1 | Middle click | Left bumper holds middle mouse, which with Alt held tracks or pans |
| RB / R1 | Right click | Right bumper holds right mouse, which with Alt held dollies or zooms |
| L3 (left stick click) | S | Left stick click presses S to set a keyframe |
| D-pad up | F | D-pad up presses F to frame the selected object |
| D-pad down | A | D-pad down presses A to frame the entire scene |
| D-pad left | Ctrl (Left), Z | D-pad left presses Ctrl+Z to undo |
| D-pad right | Ctrl (Left), Y | D-pad right presses Ctrl+Y to redo |
| Back / Share / Select | Alt / Option (Left), V | Back presses Alt+V to play or stop the timeline |
| Start / Options | Ctrl (Left), S | Start presses Ctrl+S to save the scene |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Hold the left trigger to hold Alt, then the right trigger tumbles, the left bumper tracks, and the right bumper dollies, the Maya navigation combo.
- Face buttons map Q, W, E, R to Select, Move, Rotate, and Scale, while D-pad up and down frame the selection or the whole scene.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.