App preset

SideFX Houdini: controller layout for Mac

SideFX Houdini can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: 3D scene work, tumble the viewport, transform handles, play and frame.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for SideFX Houdini and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Left stick left moves the cursor left in the viewport
Left stick rightMouse motion right (speed 16)Left stick right moves the cursor right in the viewport
Left stick upMouse motion up (speed 16)Left stick up moves the cursor up in the viewport
Left stick downMouse motion down (speed 16)Left stick down moves the cursor down in the viewport
Right stick leftScroll leftRight stick left scrolls to dolly the view out
Right stick rightScroll rightRight stick right scrolls to dolly the view in
Right stick upScroll upRight stick up scrolls the view up
Right stick downScroll downRight stick down scrolls the view down
Left triggerSpaceLeft trigger holds Space to enter view mode for tumble, track, and dolly
Right triggerLeft clickRight trigger holds left mouse, which with Space held tumbles the view
A / CrossTA presses T for the Move handle
B / CircleRB presses R for the Rotate handle
X / SquareEX presses E for the Scale handle
Y / TriangleSpace, GY presses Space+G to frame the current selection
LB / L1Middle clickLeft bumper holds middle mouse, which with Space held tracks or pans
RB / R1Right clickRight bumper holds right mouse, which with Space held dollies or zooms
L3 (left stick click)Space, HLeft stick click presses Space+H to home the view
D-pad upSpace, AD-pad up presses Space+A to frame all objects
D-pad downRightD-pad down presses the Right arrow to step the playbar forward one frame
D-pad leftCtrl (Left), ZD-pad left presses Ctrl+Z to undo
D-pad rightCtrl (Left), YD-pad right presses Ctrl+Y to redo
Start / OptionsCtrl (Left), SStart presses Ctrl+S to save the scene
Back / Share / SelectLeftBack presses the Left arrow to step the playbar back one frame

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold the left trigger to hold Space, then the right trigger tumbles, the left bumper tracks, and the right bumper dollies.
  • T, R, and E on the face buttons select the Move, Rotate, and Scale handles, exactly as in the Houdini viewport.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store