App

Houdini from a game controller

Download InputConfig on the Mac App StoreThe SideFX Houdini layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: Houdini's viewport moves with Space held plus a mouse button, which this layout holds for you. Houdini's own 3D mouse support is separate.

Yes, you can navigate Houdini on a Mac from a game controller. Houdini's viewport moves with Space held plus a mouse button, and the layout holds Space on the left trigger: then the right trigger tumbles, the left bumper tracks and the right bumper dollies. Handles are on the face buttons, the playbar steps on two buttons, and framing is on the D-pad.

On this page: 6 sections
  1. The layout, control by control
  2. How the layout thinks
  3. Tune it for Houdini
  4. Get it in two clicks
  5. Every binding, as a table
  6. Questions

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Move the view. The left stick moves the cursor. Hold the left trigger for Space. The right trigger then tumbles (left button), the left bumper tracks (middle button) and the right bumper dollies (right button). The right stick scrolls to dolly.
  • Pick a handle. Move (T), Rotate (R) and Scale (E) on the bottom, right and left face buttons.
  • Frame. The top face button sends Space G to frame the selection, D-pad up sends Space A to frame everything, and the left stick click homes the view (Space H).
  • Step the playbar. D-pad down and Share or View step a frame forward and back.
  • Undo, redo, save. D-pad left and right undo and redo, Options saves.

Houdini's own 3D mouse support is separate. Hold the left trigger and every other button moves the view.

Tune it for Houdini

  • Play. The playbar's play key from Houdini's hotkey list on the touchpad press.
  • Network editor panes. Put the pane keys behind a chord.
  • Speed. The Pointer speed slider on the preset's page sets how fast a tumble turns.
  • The screen edge. A tumble ends at the edge of the screen. Release, recenter, hold again.

The mouse or pen still does the fine work. Navigation, handles and playback go on the pad, and modeling stays with the mouse.

Get it in two clicks

  1. Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
  2. Search for SideFX Houdini and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

Every binding, as a table

The SideFX Houdini preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The SideFX Houdini preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, A / Cross is labeled A presses T for the Move handle, and B / Circle is labeled B presses R for the Rotate handle. Any other controller shows the same layout on its own drawing.
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Left stick left moves the cursor left in the viewport
Left stick rightMouse motion right (speed 16)Left stick right moves the cursor right in the viewport
Left stick upMouse motion up (speed 16)Left stick up moves the cursor up in the viewport
Left stick downMouse motion down (speed 16)Left stick down moves the cursor down in the viewport
Right stick leftScroll leftRight stick left scrolls to dolly the view out
Right stick rightScroll rightRight stick right scrolls to dolly the view in
Right stick upScroll upRight stick up scrolls the view up
Right stick downScroll downRight stick down scrolls the view down
Left triggerSpaceLeft trigger holds Space to enter view mode for tumble, track, and dolly
Right triggerLeft clickRight trigger holds left mouse, which with Space held tumbles the view
A / CrossTA presses T for the Move handle
B / CircleRB presses R for the Rotate handle
X / SquareEX presses E for the Scale handle
Y / TriangleSpace, GY presses Space+G to frame the current selection
LB / L1Middle clickLeft bumper holds middle mouse, which with Space held tracks or pans
RB / R1Right clickRight bumper holds right mouse, which with Space held dollies or zooms
L3 (left stick click)Space, HLeft stick click presses Space+H to home the view
D-pad upSpace, AD-pad up presses Space+A to frame all objects
D-pad downRightD-pad down presses the Right arrow to step the playbar forward one frame
D-pad leftCommand (Left), ZD-pad left presses Command Z to undo
D-pad rightCommand (Left), YD-pad right presses Command Y to redo
Start / OptionsCommand (Left), SStart presses Command S to save the scene
Back / Share / SelectLeftBack presses the Left arrow to step the playbar back one frame

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.

Questions

Is this for modeling or for navigation?

It is for navigation, handles and playback. The mouse or pen still does the fine work.

Download InputConfig on the Mac App StoreCompletely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.

Updated