App preset
SideFX Houdini: controller layout for Mac
SideFX Houdini can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: 3D scene work, tumble the viewport, transform handles, play and frame.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for SideFX Houdini and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Left stick left moves the cursor left in the viewport |
| Left stick right | Mouse motion right (speed 16) | Left stick right moves the cursor right in the viewport |
| Left stick up | Mouse motion up (speed 16) | Left stick up moves the cursor up in the viewport |
| Left stick down | Mouse motion down (speed 16) | Left stick down moves the cursor down in the viewport |
| Right stick left | Scroll left | Right stick left scrolls to dolly the view out |
| Right stick right | Scroll right | Right stick right scrolls to dolly the view in |
| Right stick up | Scroll up | Right stick up scrolls the view up |
| Right stick down | Scroll down | Right stick down scrolls the view down |
| Left trigger | Space | Left trigger holds Space to enter view mode for tumble, track, and dolly |
| Right trigger | Left click | Right trigger holds left mouse, which with Space held tumbles the view |
| A / Cross | T | A presses T for the Move handle |
| B / Circle | R | B presses R for the Rotate handle |
| X / Square | E | X presses E for the Scale handle |
| Y / Triangle | Space, G | Y presses Space+G to frame the current selection |
| LB / L1 | Middle click | Left bumper holds middle mouse, which with Space held tracks or pans |
| RB / R1 | Right click | Right bumper holds right mouse, which with Space held dollies or zooms |
| L3 (left stick click) | Space, H | Left stick click presses Space+H to home the view |
| D-pad up | Space, A | D-pad up presses Space+A to frame all objects |
| D-pad down | Right | D-pad down presses the Right arrow to step the playbar forward one frame |
| D-pad left | Ctrl (Left), Z | D-pad left presses Ctrl+Z to undo |
| D-pad right | Ctrl (Left), Y | D-pad right presses Ctrl+Y to redo |
| Start / Options | Ctrl (Left), S | Start presses Ctrl+S to save the scene |
| Back / Share / Select | Left | Back presses the Left arrow to step the playbar back one frame |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Hold the left trigger to hold Space, then the right trigger tumbles, the left bumper tracks, and the right bumper dollies.
- T, R, and E on the face buttons select the Move, Rotate, and Scale handles, exactly as in the Houdini viewport.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.