App preset
Nuke: controller layout for Mac
Nuke can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Pan, zoom, and node shortcuts.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Nuke and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| A / Cross | Space | Play / Pause (Space) |
| Left stick left | Left | Step back one frame |
| Left stick right | Right | Step forward one frame |
| B / Circle | V | Selection tool (V) |
| X / Square | G | Pen tool (G) |
| Y / Triangle | H | Hand tool (H) |
| LB / L1 | Command (Left), Z | Undo |
| RB / R1 | Command (Left), S | Save |
| Right stick down | Scroll down | Scroll down |
| Right stick up | Scroll up | Scroll up |
| D-pad left | J | Previous keyframe (J) |
| D-pad right | K | Next keyframe (K) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves the pointer; right stick scrolls or scrubs.
- Triggers click; face buttons run common shortcuts.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.