App preset

Maxon ZBrush: controller layout for Mac

Maxon ZBrush can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: 3D sculpting, draw and transform with brush, navigate the canvas.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Maxon ZBrush and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Left stick left moves the cursor left over the canvas
Left stick rightMouse motion right (speed 16)Left stick right moves the cursor right over the canvas
Left stick upMouse motion up (speed 16)Left stick up moves the cursor up over the canvas
Left stick downMouse motion down (speed 16)Left stick down moves the cursor down over the canvas
Right stick leftScroll leftRight stick left scrolls left, which ZBrush reads as canvas zoom
Right stick rightScroll rightRight stick right scrolls right, which ZBrush reads as canvas zoom
Right stick upScroll upRight stick up scrolls the document up
Right stick downScroll downRight stick down scrolls the document down
Right triggerLeft clickRight trigger holds left mouse to sculpt, draw, or rotate on the canvas
Left triggerAlt / Option (Left)Left trigger holds Alt so a left drag pans or scales the view
A / CrossWA presses W for Move mode
B / CircleRB presses R for Rotate mode
X / SquareQX presses Q for Draw mode and the brush
Y / TriangleEY presses E for Scale mode
LB / L1[Left bumper presses [ to shrink the draw size
RB / R1]Right bumper presses ] to grow the draw size
L3 (left stick click)SLeft stick click presses S to open the Draw Size slider
D-pad upFD-pad up presses F to fit the mesh to the view
D-pad downCtrl (Left), OD-pad down presses Ctrl+O to open a project
D-pad leftCtrl (Left), ZD-pad left presses Ctrl+Z to undo
D-pad rightCtrl (Left), Shift (Left), ZD-pad right presses Ctrl+Shift+Z to redo
Back / Share / SelectCtrl (Left), NBack presses Ctrl+N to clear the canvas
Start / OptionsCtrl (Left), SStart presses Ctrl+S to save the project

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold the right trigger to sculpt or rotate, and hold the left trigger to turn a drag into a pan or scale of the view.
  • ZBrush has no fixed zoom hotkey, so the right stick is wired to the scroll wheel, which ZBrush reads as canvas zoom.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store