Workflow preset

Drawing & Painting: layout for Mac

Drawing & Painting can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Cursor, draw, brush size, undo (any art app).

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Drawing & Painting and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftMouse motion left (speed 10)Cursor left (precise)
Left stick rightMouse motion right (speed 10)Cursor right (precise)
Left stick upMouse motion up (speed 10)Cursor up (precise)
Left stick downMouse motion down (speed 10)Cursor down (precise)
Right stick leftMouse motion left (speed 26)Cursor left (fast)
Right stick rightMouse motion right (speed 26)Cursor right (fast)
Right stick upMouse motion up (speed 26)Cursor up (fast)
Right stick downMouse motion down (speed 26)Cursor down (fast)
Right triggerLeft clickDraw (hold)
Left triggerRight clickRight click
A / CrossCommand (Left), ZUndo
B / CircleCommand (Left), Alt / Option (Left), ZRedo
LB / L1[Brush smaller ([)
RB / R1]Brush larger (])
X / SquareEEraser (E)
Y / TriangleBBrush (B)
Start / OptionsCommand (Left), SSave

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold the right trigger to draw; left stick is precise, right stick is fast.
  • Bumpers change brush size; B and E switch brush and eraser.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store