App

OpenToonz from a game controller

Download InputConfig on the Mac App StoreThe OpenToonz layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.

On a Mac: OpenToonz reads keys from this layout like a keyboard. The tool rows come from the Krita layout, and OpenToonz lists its own keys in its Configure Shortcuts window.

Yes, OpenToonz works from a game controller on a Mac as a left-hand deck: brush and eraser, undo and redo, brush size on the bumpers. Animation is drawing the same thing many times, which is where a deck like this helps most. The tool rows come from the Krita layout, so check them against OpenToonz's own keys.

The layout, control by control

Click a control. Labels:

How the layout thinks

  • Draw. Brush (B) on the bottom face button, eraser (E) on the right. The right trigger paints.
  • Fix. Undo on the left face button, redo on the top.
  • Brush size. [ and ] on the bumpers.
  • Pick a color. The left trigger holds Option.
  • Krita leftovers. Mirror (M) on Back, Share or View and Tab on Start.
  • Point and scroll. The left stick is the pointer, the right stick scrolls.

Check the tool keys

  • You: Open OpenToonz's File, Configure Shortcuts, and read its brush, eraser and view keys.
  • InputConfig: Sends the Krita layout's keys until you change a row.
  • Check: Press each face button and Back with a drawing open. Where OpenToonz picks a different tool, set that row to its key.

Configure Shortcuts is the reference for every row on this deck.

Tune it for animation

  • Next and previous frame. Put their keys from the shortcut settings on D-pad left and right.
  • Onion skin. Its toggle on a stick click.
  • Play the scene. Put it on the touchpad press.

Frame stepping on the D-pad is the row that makes this an animation deck.

Get it in two clicks

  1. Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
  2. Search for OpenToonz and pick it. The layout is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

Every binding, as a table

The OpenToonz preset in InputConfig, drawn on a DualSense Edge with each control labeled with the key or action it sends.
Figure 1. The OpenToonz preset drawn on a DualSense Edge in InputConfig's Live Visualizer. For example, Right trigger is labeled Paint, and Left trigger is labeled Hold to pick color (Alt). Any other controller shows the same layout on its own drawing.
ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Pointer left
Left stick rightMouse motion right (speed 16)Pointer right
Left stick upMouse motion up (speed 16)Pointer up
Left stick downMouse motion down (speed 16)Pointer down
Right stick downScroll downScroll down
Right stick upScroll upScroll up
Right triggerLeft clickPaint
Left triggerAlt / Option (Left)Hold to pick color (Alt)
A / CrossBBrush (B)
B / CircleEEraser toggle (E)
X / SquareCommand (Left), ZUndo (Cmd+Z)
Y / TriangleCommand (Left), Shift (Left), ZRedo (Cmd+Shift+Z)
LB / L1[Smaller brush ([)
RB / R1]Larger brush (])
Back / Share / SelectMMirror view (M)
Start / OptionsTabCanvas only (Tab)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.

Questions

Does this replace a pen tablet?

No. It is the other hand.

Download InputConfig on the Mac App StoreCompletely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.

Updated