App preset
OpenToonz: controller layout for Mac
OpenToonz can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Draw, zoom, and tool shortcuts.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for OpenToonz and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Pointer left |
| Left stick right | Mouse motion right (speed 16) | Pointer right |
| Left stick up | Mouse motion up (speed 16) | Pointer up |
| Left stick down | Mouse motion down (speed 16) | Pointer down |
| Right stick down | Scroll down | Scroll down |
| Right stick up | Scroll up | Scroll up |
| Right trigger | Left click | Paint |
| Left trigger | Alt / Option (Left) | Hold to pick color (Alt) |
| A / Cross | B | Brush (B) |
| B / Circle | E | Eraser toggle (E) |
| X / Square | Command (Left), Z | Undo (Cmd+Z) |
| Y / Triangle | Command (Left), Shift (Left), Z | Redo (Cmd+Shift+Z) |
| LB / L1 | [ | Smaller brush ([) |
| RB / R1 | ] | Larger brush (]) |
| Back / Share / Select | M | Mirror view (M) |
| Start / Options | Tab | Canvas only (Tab) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Left stick moves the pointer; right stick scrolls or zooms.
- Triggers click; face buttons run common shortcuts.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.