App preset

Unreal Engine 5: controller layout for Mac

Unreal Engine 5 can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Viewport navigation and transform tools.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Unreal Engine 5 and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Left stick leftMouse motion left (speed 16)Pointer left
Left stick rightMouse motion right (speed 16)Pointer right
Left stick upMouse motion up (speed 16)Pointer up
Left stick downMouse motion down (speed 16)Pointer down
Right stick rightMouse motion right (speed 18)Look right (hold RT)
Right stick leftMouse motion left (speed 18)Look left (hold RT)
Right stick downScroll downZoom out
Right stick upScroll upZoom in
Right triggerLeft clickSelect (left click)
Left triggerRight clickFly look (hold right mouse)
A / CrossQSelect mode (Q)
B / CircleWTranslate gizmo (W)
X / SquareERotate gizmo (E)
Y / TriangleRScale gizmo (R)
LB / L1FFocus selected (F)
RB / R1GGame view (G)
L3 (left stick click)Middle clickPan (middle mouse)
Back / Share / SelectCommand (Left), SSave (Cmd+S)
Start / OptionsAlt / Option (Left), PPlay in editor (Alt+P)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Q/W/E/R switch Select, Translate, Rotate, and Scale; F frames the selection.
  • Hold the left trigger for mouse-look while flying, and Start plays in editor.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store