App preset
Unity: controller layout for Mac
Unity can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Scene tools, framing, and play mode.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Unity and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Pointer left |
| Left stick right | Mouse motion right (speed 16) | Pointer right |
| Left stick up | Mouse motion up (speed 16) | Pointer up |
| Left stick down | Mouse motion down (speed 16) | Pointer down |
| Right stick down | Scroll down | Zoom out |
| Right stick up | Scroll up | Zoom in |
| Right trigger | Left click | Select (left click) |
| Left trigger | Right click | Look / context (right click) |
| A / Cross | Q | Hand / pan tool (Q) |
| B / Circle | W | Move tool (W) |
| X / Square | E | Rotate tool (E) |
| Y / Triangle | R | Scale tool (R) |
| LB / L1 | T | Rect tool (T) |
| RB / R1 | F | Frame selected (F) |
| L3 (left stick click) | Middle click | Pan (middle mouse) |
| Back / Share / Select | Command (Left), S | Save scene (Cmd+S) |
| Start / Options | Command (Left), P | Play (Cmd+P) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Q/W/E/R/T pick the Hand, Move, Rotate, Scale, and Rect tools.
- Start plays the scene with Cmd+P, and F frames the selection.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.