App preset
Godot Engine: controller layout for Mac
Godot Engine can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Editor viewport, transforms and play controls.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Godot Engine and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Right stick right | Mouse motion right (speed 18) | Move pointer right |
| Right stick left | Mouse motion left (speed 18) | Move pointer left |
| Right stick down | Mouse motion down (speed 18) | Move pointer down |
| Right stick up | Mouse motion up (speed 18) | Move pointer up |
| A / Cross | Left click | Left click / select |
| B / Circle | Right click | Right click |
| Left trigger | Middle click | Orbit viewport (hold MMB) |
| Right trigger | Shift (Left), Middle click | Pan viewport (Shift+MMB) |
| Left stick down | Scroll down | Zoom out / scroll down |
| Left stick up | Scroll up | Zoom in / scroll up |
| X / Square | W | Move tool (W) |
| Y / Triangle | E | Rotate tool (E) |
| RB / R1 | R | Scale tool (R) |
| LB / L1 | Q | Select mode (Q) |
| L3 (left stick click) | F | Focus selection (F) |
| D-pad up | F5 | Play project (F5) |
| D-pad right | F6 | Play current scene (F6) |
| D-pad down | F7 | Pause running project (F7) |
| D-pad left | F8 | Stop running project (F8) |
| Back / Share / Select | Ctrl (Left), Z | Undo (Ctrl+Z) |
| Start / Options | Ctrl (Left), S | Save scene (Ctrl+S) |
| R3 (right stick click) | Ctrl (Left), Shift (Left), Z | Redo (Ctrl+Shift+Z) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- D-pad up runs the project (F5); right runs the current scene (F6).
- Face buttons map the W move, E rotate and R scale gizmo tools.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.