App preset

Godot Engine: controller layout for Mac

Godot Engine can be driven from a game controller, a MIDI pad, or an adaptive controller on a Mac. InputConfig sends real keyboard and mouse events, so the app sees an ordinary keyboard and mouse. This is the layout the app's Smart Preset Maker builds for it: Editor viewport, transforms and play controls.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Godot Engine and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The full button map

ControllerSendsWhat it does
Right stick rightMouse motion right (speed 18)Move pointer right
Right stick leftMouse motion left (speed 18)Move pointer left
Right stick downMouse motion down (speed 18)Move pointer down
Right stick upMouse motion up (speed 18)Move pointer up
A / CrossLeft clickLeft click / select
B / CircleRight clickRight click
Left triggerMiddle clickOrbit viewport (hold MMB)
Right triggerShift (Left), Middle clickPan viewport (Shift+MMB)
Left stick downScroll downZoom out / scroll down
Left stick upScroll upZoom in / scroll up
X / SquareWMove tool (W)
Y / TriangleERotate tool (E)
RB / R1RScale tool (R)
LB / L1QSelect mode (Q)
L3 (left stick click)FFocus selection (F)
D-pad upF5Play project (F5)
D-pad rightF6Play current scene (F6)
D-pad downF7Pause running project (F7)
D-pad leftF8Stop running project (F8)
Back / Share / SelectCtrl (Left), ZUndo (Ctrl+Z)
Start / OptionsCtrl (Left), SSave scene (Ctrl+S)
R3 (right stick click)Ctrl (Left), Shift (Left), ZRedo (Ctrl+Shift+Z)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • D-pad up runs the project (F5); right runs the current scene (F6).
  • Face buttons map the W move, E rotate and R scale gizmo tools.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store