JetBrains Rider from a game controller
The JetBrains Rider layout is built into InputConfig, free on the Mac App Store. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon.
On a Mac: Sends the JetBrains macOS keymap Rider uses by default, including Control R to run and Control D to debug.
Yes, JetBrains Rider works from a game controller on a Mac with the JetBrains layout: go to file on the big button, go to declaration beside it, comment and run on the other two. It sends the macOS keymap Rider uses by default. For Unity work it pairs with the Unity layout, so the controller changes jobs when the window does.
The layout, control by control
How the layout thinks
- Navigate. Go to file on the bottom face button, go to declaration on the right, a line up and down on the D-pad.
- Edit and run. Comment line on the left face button, Run (Control R) on the top, Debug (Control D) on Start, Save All on Back, Share or View.
- Search. Find on the left bumper, Find in Path on the right.
- Point and scroll. The left stick is the pointer, the right stick scrolls, the right trigger clicks.
Switch between Rider and Unity automatically
Step 1: Tell each preset its app
- You: In this preset's editor, under Activate when these apps are in front, add Rider. Give the Unity layout the Unity editor the same way.
- InputConfig: Remembers which preset belongs to which app.
- Check: Both presets list their app under Automation & Gaming Utilities.
Step 2: Turn on automatic switching
- You: Open InputConfig's Settings, Advanced, and turn on automatic switching.
- InputConfig: Activates the matching preset whenever its app comes to the front.
- Check: Click into Rider and the buttons navigate code. Click into Unity and they pick tools and enter Play mode.

One controller, two jobs, and you never touch a switch.
Tune it
- Rename. Put Shift F6 behind a chord.
- Search Everywhere. It is a double Shift, which one row sends with Shift as the output and a Repeat count of 2.
Every JetBrains IDE on the macOS keymap shares these keys, so what you learn here carries over.
Get it in two clicks
- Get InputConfig free on the Mac App Store, open it, and click Smart Preset Maker on the welcome screen.
- Search for JetBrains Rider and pick it. The layout is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
Every binding, as a table

| Controller | Sends | What it does |
|---|---|---|
| Left stick left | Mouse motion left (speed 16) | Pointer left |
| Left stick right | Mouse motion right (speed 16) | Pointer right |
| Left stick up | Mouse motion up (speed 16) | Pointer up |
| Left stick down | Mouse motion down (speed 16) | Pointer down |
| Right stick down | Scroll down | Scroll down |
| Right stick up | Scroll up | Scroll up |
| Right trigger | Left click | Click |
| A / Cross | Command (Left), Shift (Left), O | Go to file (Cmd+Shift+O) |
| B / Circle | Command (Left), B | Go to declaration (Cmd+B) |
| X / Square | Command (Left), / | Comment line (Cmd+/) |
| Y / Triangle | Ctrl (Left), R | Run (Ctrl+R) |
| LB / L1 | Command (Left), F | Find (Cmd+F) |
| RB / R1 | Command (Left), Shift (Left), F | Find in path (Cmd+Shift+F) |
| Back / Share / Select | Command (Left), S | Save all (Cmd+S) |
| Start / Options | Ctrl (Left), D | Debug (Ctrl+D) |
| D-pad up | Up | Up |
| D-pad down | Down | Down |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labeled B; the mapping still fires on position.
Questions
Is this the same as the PyCharm layout?
Yes. Every JetBrains IDE on the macOS keymap shares these keys.
Related
Completely free. You don't have to make an account, there are no subscriptions, and nothing is locked. Optimized for Apple silicon. Open source on GitHub.
Updated