Game preset

Monster Hunter Rise: controller layout for Mac

Monster Hunter Rise does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Controller mapped to the PC keyboard and mouse defaults.

Get the preset in two clicks

  1. Open InputConfig and click Smart Preset Maker on the welcome screen.
  2. Search for Monster Hunter Rise and pick it. The layout below is created as a preset in your sidebar, named and ready.
  3. Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.

The preset can open the game for you when it activates: it launches steam://run/1446780 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.

The full button map

ControllerSendsWhat it does
Left stick upWMove forward (W)
Left stick downSMove back (S)
Left stick leftAMove left (A)
Left stick rightDMove right (D)
Right stick rightMouse motion right (speed 16)Camera right (mouse)
Right stick leftMouse motion left (speed 16)Camera left (mouse)
Right stick downMouse motion down (speed 16)Camera down (mouse)
Right stick upMouse motion up (speed 16)Camera up (mouse)
X / SquareLeft clickNormal attack (Left Click)
Y / TriangleRight clickSpecial attack (Right Click)
RB / R1Right clickSilkbind / Wirebug action (Right Click)
A / CrossSpaceDodge / crouch (Space)
LB / L1Shift (Left)Sheathe / dash, hold (Shift)
B / CircleEUse item (E)
Right triggerCtrl (Left)Hold item bar / center camera (Ctrl)
L3 (left stick click)QLock on / change target (Q)
R3 (right stick click)FGather / carve / talk (F)
D-pad leftLeftItem bar scroll left (Left arrow)
D-pad rightRightItem bar scroll right (Right arrow)
D-pad upUpAction bar up (Up arrow)
D-pad downDownAction bar down (Down arrow)
Start / OptionsEscapeOpen menu (Esc)

Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.

Tips

  • Hold LT to bring up the item bar, then tap the d-pad to scroll and B to use.
  • RB and RT both feed Silkbind actions, matching the right-click defaults.

Make it yours

Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.

Related

Download on the Mac App Store