Game preset
Monster Hunter Rise: controller layout for Mac
Monster Hunter Rise does not need a controller-aware version of itself to be played from a controller on a Mac. InputConfig sends real keyboard and mouse events, so the game sees a keyboard and a mouse, and you hold the controller. This is the layout the app's Smart Preset Maker builds for it: Controller mapped to the PC keyboard and mouse defaults.
Get the preset in two clicks
- Open InputConfig and click Smart Preset Maker on the welcome screen.
- Search for Monster Hunter Rise and pick it. The layout below is created as a preset in your sidebar, named and ready.
- Press Activate. Every row can be changed afterwards: the editor's Scan button rebinds any control the moment you touch it.
The preset can open the game for you when it activates: it launches steam://run/1446780 on activate, and confines and hides the pointer while it runs, so a stray mouse never leaves the window.
The full button map
| Controller | Sends | What it does |
|---|---|---|
| Left stick up | W | Move forward (W) |
| Left stick down | S | Move back (S) |
| Left stick left | A | Move left (A) |
| Left stick right | D | Move right (D) |
| Right stick right | Mouse motion right (speed 16) | Camera right (mouse) |
| Right stick left | Mouse motion left (speed 16) | Camera left (mouse) |
| Right stick down | Mouse motion down (speed 16) | Camera down (mouse) |
| Right stick up | Mouse motion up (speed 16) | Camera up (mouse) |
| X / Square | Left click | Normal attack (Left Click) |
| Y / Triangle | Right click | Special attack (Right Click) |
| RB / R1 | Right click | Silkbind / Wirebug action (Right Click) |
| A / Cross | Space | Dodge / crouch (Space) |
| LB / L1 | Shift (Left) | Sheathe / dash, hold (Shift) |
| B / Circle | E | Use item (E) |
| Right trigger | Ctrl (Left) | Hold item bar / center camera (Ctrl) |
| L3 (left stick click) | Q | Lock on / change target (Q) |
| R3 (right stick click) | F | Gather / carve / talk (F) |
| D-pad left | Left | Item bar scroll left (Left arrow) |
| D-pad right | Right | Item bar scroll right (Right arrow) |
| D-pad up | Up | Action bar up (Up arrow) |
| D-pad down | Down | Action bar down (Down arrow) |
| Start / Options | Escape | Open menu (Esc) |
Button names follow the Xbox / PlayStation pair shown in the editor, so A / Cross is the bottom face button on either pad. On a Switch Pro Controller the bottom button is labelled B; the mapping still fires on position.
Tips
- Hold LT to bring up the item bar, then tap the d-pad to scroll and B to use.
- RB and RT both feed Silkbind actions, matching the right-click defaults.
Make it yours
Nothing here is fixed. Rows can be re-scanned to a different control, given hold and double-tap actions, chords, turbo, macros, haptic or spoken feedback, and per-binding deadzones and sensitivity curves. The binding editor guide covers every option, and the controller map shows what each control is called.